For a while now, the weakest part of RPG Tycoon has been a lack of any kind of real end goal. This is the main area of focus for Alpha 10 as I’ve been working hard on improving the way that the game presents a challenge in order to make it more clear and concise and […]
Month: October 2015
Modding RPG Tycoon: Buildings & Decorations
(Download Tutorial Files) In the video above I explain in just 27 minutes how building sprites are processed in RPG Tycoon, the naming conventions that the sprites will need and how easily you can get your own designs implemented with just some simple XML editing. (It follows on from elements mentioned in the previous […]
Improved AI, Campaign Scoring & Bug Hot-fixes – Development Update #018
I’ve just pushed a hot-fix to the Steam build of Alpha 9 that addresses some of the issues caused by the update stopping players from proceeding in certain areas of the game when re-loading a save. Initially, I was going to wait a few weeks before taking care of the bugs and bring the fixes […]
Modding RPG Tycoon: Quest Events & Data
Alpha 9 introduced moddable data into the game allowing anyone with some basic knowledge of XML to be able to edit game data and mod the game. In the video above, I walk you through accessing and editing the data files in order to add your own Quest Events into the game. I also […]
Alpha 0.9 of RPG Tycoon Now Available
Hey! So EGX was an absolutely awesome weekend! I met some wonderful people including developers, previous fans of the game and hopefully brought some new players into the community. If you’re interested in what it’s like exhibiting at an event as an indie, or want to know how EGX 2015 went down you can […]