Hello everyone, I’ve just updated RPG Tycoon to Version 1.3, which brings a few UI Changes, optimisations and bug fixes as well as a couple of new features to the game. One of the most significant features is the new overhauled Build Menu UI which has now been split into two separate panels. The previous […]
Month: June 2016
Fixing the Wait Continue Phase Bug in Dialoguer
I’ve been working with a plug-in from the Asset Store created by Tony Coculuzzi (@TonyCoculuzzi) lead developer on Cuphead, called Dialoguer. It’s a simple and flexible dialogue plug-in recommended to me by a few colleagues, and for the most part I’ve really enjoyed using it. But there’s a problem with it… The tool allows the game […]