Alpha 0.10 of RPG Tycoon Now Available

0.10patch

For a while now, the weakest part of RPG Tycoon has been a lack of any kind of real end goal. This is the main area of focus for Alpha 10 as I’ve been working hard on improving the way that the game presents a challenge in order to make it more clear and concise and give you all a larger sense of accomplishment upon completing a campaign of RPG Tycoon

There’s been a presence of competing Kingdom AI for a while now, but it was never really fully fleshed out and I don’t think it ever quite felt like much of a threat. Hopefully, this update changes that and players will feel challenged a bit more should they wish to “win” the game. The new and improved scoring system really focuses gameplay should you be interested in competing with the kingdoms and want to achieve something from an overall play through. Each kingdom is scored with everything they do, and this is represented with an improved Annual Report and more detailed Kingdom’s screen giving you a much clearer overview of what’s required of you as a leader in order to achieve that coveted title of “Greatest Kingdom in All of The Land”.

Personally I’ve really been enjoying the new rivalry that this update has created between those competing Kingdoms! I’m always trying to stay ahead! But should you not be interested in any of this, there’s still a lot of improvements I’ve made elsewhere in the game including an overall stats system, better menus, new buildings and much more.

For an overview of what’s new, check out the walkthrough video or a full list of improvements is noted in the patch notes below.

 

Patch Notes:

New Features

  • Added World Modifier System
  • Villains are now discovered by completing Quest Events in Epic Quests.
  • Villains are now vanquished via special “Vanquish” Epic Quest Mode
  • Vanquishing a Villain will now cause a temporary boost in Happiness and increase in Adventurers.
  • Improved Bounties System to rely on Matching Supply Combos Correctly
  • Settlements now require a notice board in order to claim bounties
  • Sell All Button Added to Inventory
  • Sorting Tabs Added to Inventory
  • Opportunist Trait Added
  • Quest Choices can now be Re-Rolled once per quest
  • Improved Kingdom AI Simulation
  • Score now shown in Kingdoms Tab of the Kingdoms Menu
  • New Awards Each Kingdom Competes for Now Unlock Annually
  • Added a “Cycle Module” Tool to the Build Menu
  • Improved Endgame to Display Winning Kingdom & Runners Up.
  • Point Breakdowns Added to End Screen
  • Gameplay Stats Added to End Screen
  • Global Gameplay Stats Added
  • New Unique Sounds added to various Buildings
  • New Gameplay Sounds added
  • Message Added upon completion of a Bounty
  • Added Greatest Kingdom in All The Land Achievement
  • Added Close Enough Achievement
  • Added Not Even Close Achievement
  • Added Leeroy Jenkins Achievement
  • Improved Options Menu Layout
  • Added Global Controls for Key Bindings
  • Added Global Controls for Scroll Settings
  • Added Autosave Settings to Options
  • Added 6 New Adventurer Models
  • Added Butcher Shop Building
  • Added Grocery Store
  • Added Furniture Shop
  • Added Drinks Bar
  • Added Gravestone Decoration
  • Added Castle Special Building
  • Added Prompt when player first loses a Settlement
  • Heroes can now be Renamed within their Menu View
  • Added notification in settlements screen to show when a Hero is garrisoned.
  • Icon added to Settlements to show progression change in Happiness.
  • Added new Heroes to roster
  • Added new Epic Quest Events

Balance / Optimisation

  • Competing Kingdom and Settlements now only appear after initial startup criteria has been met.
  • Added and Improved Prompt Messages to make it more clear about Competing Kingdoms and Settlements.
  • Hard Mode is now locked until a game has been completed & won on Normal Difficulty.
  • Long Duration is now locked until a game has been completed.
  • Updated Kingdom Level 10 Achievement
  • Replaced Most Curious Achievement with Most Attractive
  • Updated Steam Wallpapers (4 Now Available)
  • Capped Kingdom Level to 20.
  • Lowered Level 50 Achievment to Level 20.
  • Tower of Achievements updated to Special Buildings category
  • Settlement Threat Level and Happiness reset upon reclaim
  • Lowered Epicness Level Experience Needed

Bug Fixes

  • Fixed Bug Stopping AI Kingdoms from Losing Settlements
  • Fixed Bug Stopping AI Kingdoms from Claiming Settlements
  • Fixed Bug Allowing players to adjust speed whilst in build mode.
  • Fixed Crash when dragging buildings off the bottom left of the game-world.
  • Fixed Crash when attempting to rotate buildings off-screen.
  • Fixed Annual Report giving false achievements on reload
  • Fixed Bug causing adventurers to scale incorrectly after adjusting screen size mid-game.
  • Fixed Bug causing long strings of decimals to display within Hero view Menu when equipped.
  • Fixed and adjusted issues when toggling building opacity mode. (Removed Lowering)
  • Fixed Bug that would occur when changing your Kingdom Name mid-game not updating the Settlements you own.
  • Fixed Issue with Items used on Heroes boosting stats incorrectly.
  • Fixed Tavern Achievement not unlocking.
  • Fixed Objectives Skipping upon Reload.
  • Unlocked Supplies now Save/Load properly.
  • Fixed Bug causing Hero hire price to be lower instead of higher when attempting to hire in hard difficulty.
  • Various other improvements.

 

As you can see there’s a hefty lot of improvements gone into this update. Hopefully, they’re all positive ones! Alpha 11 will focus primarily on the mid-game as that’s now the weakest. I’m planning on improving the Event Plaza system to make it tie in a lot closer with AI and making it a lot easier to use. I’m also hoping to improve the Hero School too also making it easier to use.

Hope you enjoy the update and as always, thanks so much for the support!

All the best,

Matt

 

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