RPG Tycoon Version 1.1 Now Available (25% Off)

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Hi there,

I’m proud to announce that RPG Tycoon has been updated to Version 1.1. This version introduces a number of new, highly requested, features including a move building/object tool and a custom game balance mode as well as a number of bug fixes. You can find a walkthrough of the new features in this new video.

To celebrate the release of v1.1 the game is 25% off for the duration of the week (25th April – 2nd May), so if you haven’t picked the game up yet, now is the perfect time!

As always, this update should allow you to load a previous save and most of the new features should work without any issues, but it’s recommended to start a new save game to ensure the best experience.

Patch Notes

New Features

  • Right-Clicking a building or object will now bring up a new context menu.
  • Added a new Move tool (accessed in the right-click context menu).
  • During Quick Quest preparation supplies can now be un-assigned by clicking on the slot they are placed in.
  • Added a text float to the Lower-Third when spending gold.
  • Added Custom Game Mode.
  • Added an Icon Float to display whenever a store has upgrade points available.
  • Added Inertia to game camera.
  • Added description info to items in the Marketplace Menu.
  • Added Hero Class Text to the Hero View Menu.
  • Added a background to the Kingdom Activity Log Window.
  • Added various new tooltips.

Optimisations and Adjustments

  • Added a semi-transparent bounding box to popups and boxes to help make them more obvious and avoid misclicks.
  • Adjusted alignment of icon and text floats from Adventurers using stores and facilities to be clearer.
  • Adjusted title screen layout.
  • Months allowed in debt limit now resets whenever you successfully return into a positive balance, rather than requiring a positive balance when the month ends.
  • Changed the adjectives to define how well a hero is performing during quests to be more user-friendly.
  • Removed the next button from the Approach Screen due to it being pointless.
  • Renamed the game difficulty titles.
  • Minor optimisations made to game data code.

Bug Fixes

  • Fixed a major bug where building hitboxes would still exist, and could be accessed after demolition of a building.
  • Minor other bug fixes.

Thanks for the support and enjoy the update!

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